![]() The remake, which had a chance to do that, doesn't. The ending asks you to feel sad, but the game doesn't immersive you enough in it's world to feel sad at all. You don't remotely spend enough time with the cast of characters to form any sort of believable bond. You meet her a couple of times, she tells you about wanting to be reborn a bird, and then you're gone. You just meet a cast of quirky individuals and then done. There is virtually no character development, from start to finish. ![]() Link is a mute, you interact with the inhabits for no more than a few seconds, and the supposed closed bond you form with Marin seems questionable. That part is stellar, but I do question if alot of this supposed deep story stem from outside influences, because I found none of it in the game. I keep hearing fans talk about how you form a connection it's with characters only to be heartbroken in the end. I might be the only one who thinks Link's Awakening sad story is exaggerated. The VR missions are closer to what I enjoy. I would have preferred more emphasis on stealth and combat and less on exploring and looking for items. As with most things MGS, I found the dialogue parts far too wordy, and I didn't love the stage design as much. As for Metal Gear Solid, I really like how they shrunk the game down. I've been meaning to dive into all the old Zeldas I missed and a few I haven't played in a long time but did enjoy. Hearing that Zelda Oracle of Seasons is combat heavy and straightforward sounds like my style. I'll have to read more about the follow ups. I last played it about six months ago and had a great time still. I was a big fan of the original Wario Land on the original Game Boy. The shift toward puzzle platforming sounds less appealing to me. I have been reluctant to try the Wario Land sequels. Most of my time with fighting games has been against the CPU and, despite what most people say, I've always found that to be quite fun. There's not much reason to play that version now other than to see how they dealt with the hardware limits, but the single-player only wouldn't have bothered me. ![]() Making Street Fighter Alpha work well on the system may be a good example of that. I do remember keeping up with news and reviews then and seeing clever ways developers were using the GBC which is something I always appreciated. A list like this is a good way to see what's worth checking out if I feel the need.
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